Relic Commander

A persistent browser MMOTBS (massively multiplayer online turn-based strategy) in a sci‑fi universe of thousands of sectors: your orders resolve turn by turn alongside other players. Build an industrial empire, exploit planets and asteroid fields, grow an underground colony, and stand against the Xenovorus—while rival commanders vie for power.

Game in development

Relic Commander is currently in active development. Check the roadmap or follow the project on X or Discord to track progress.

Industry

Build advanced production facilities, manufacture key components, and control the backbone of the galactic economy.

Combat

Develop powerful warships, strengthen planetary defenses, and fight for dominance in a hostile universe.

Exploitation

Extract vital resources from planets and asteroid fields, ensuring a steady supply for your growing empire.


Relic Commander Features

Massive Universe

Explore, colonize planets, and travel freely across the galaxy.

Privacy & Fair Play

No ads, no email storage, no Pay-to-Win or Pay-to-Fast. Secure passwords and a focus on player freedom.

Industry & Economy

Build production chains, extract resources, and manage a powerful economy.

Strategic Warfare

Engage in PvP & PvE battles, defend against Xenovorus, and control the battlefield.

Screenshots

Latest articles

Devlog #04 - Ammunition, Premium and Empire Reports
Devlog

Devlog #04 - Ammunition, Premium and Empire Reports

Relic Commander continues to move forward with the implementation of ammunition, ammunition production, Premium status, customization vouchers, the Telegram bot, and empire reports. This update prepares the future combat system while establishing a financial support model focused on comfort, personalization, distinction, and prestige, without any power advantage.

Devlog #03 - Vision, Scans, Mining and Distortium Signatures
Devlog

Devlog #03 - Vision, Scans, Mining and Distortium Signatures

Relic Commander continues to take shape with a major series of improvements around the universe view, fleets, fog of war, scans, and space mining. This update makes the universe easier to read while adding new layers of strategic intelligence.

Devlog #02 - Logistics Foundations Are Taking Shape
Devlog

Devlog #02 - Logistics Foundations Are Taking Shape

Relic Commander’s transfer system is making solid progress, with a technical foundation designed to handle exchanges between planets, ships, and fleets. This work also lays the groundwork for a major upcoming roadmap feature: the Fleet Commander, a tool designed to automate fleet routines.

Devlog #01 - The roadmap is taking shape
Devlog

Devlog #01 - The roadmap is taking shape

Relic Commander has reached a new milestone: a large part of the game’s foundations is now functional. This first Devlog presents the current roadmap and marks the beginning of more regular development updates.