Relic Commander - Articles

Devlog #05 - Living Colonists, Colonial Crises and 3D Ships
Devlog

Devlog #05 - Living Colonists, Colonial Crises and 3D Ships

Relic Commander has progressed significantly since the previous devlog. Over the past few weeks, development has mainly focused on making the colony more human, readable and memorable. Colonists are no longer represented as a simple abstract population: they now have identities, personal histories, skills, relationships and a real place in the operation of the colony. This devlog also introduces the first colonial crises, the new structural colony view, the Premium Colony Gazette and the arrival of a 3D ship viewer.

Devlog #04 - Ammunition, Premium and Empire Reports
Devlog

Devlog #04 - Ammunition, Premium and Empire Reports

Relic Commander continues to move forward with the implementation of ammunition, ammunition production, Premium status, customization vouchers, the Telegram bot, and empire reports. This update prepares the future combat system while establishing a financial support model focused on comfort, personalization, distinction, and prestige, without any power advantage.

Devlog #03 - Vision, Scans, Mining and Distortium Signatures
Devlog

Devlog #03 - Vision, Scans, Mining and Distortium Signatures

Relic Commander continues to take shape with a major series of improvements around the universe view, fleets, fog of war, scans, and space mining. This update makes the universe easier to read while adding new layers of strategic intelligence.

Devlog #02 - Logistics Foundations Are Taking Shape
Devlog

Devlog #02 - Logistics Foundations Are Taking Shape

Relic Commander’s transfer system is making solid progress, with a technical foundation designed to handle exchanges between planets, ships, and fleets. This work also lays the groundwork for a major upcoming roadmap feature: the Fleet Commander, a tool designed to automate fleet routines.

Devlog #01 - The roadmap is taking shape
Devlog

Devlog #01 - The roadmap is taking shape

Relic Commander has reached a new milestone: a large part of the game’s foundations is now functional. This first Devlog presents the current roadmap and marks the beginning of more regular development updates.